what is the best way to create hostiles for my game
is its client sided hostiles or server sided and how to handle them
1 Like
Handle things like movement and damage on the server. Handle things like animations on the client based on the proximity of the NPC to the player.
3 Likes
This. Anything that would cause lag should be done client side, and if it is required that other players see it a remote of some sort should be fitted to make all the other clients replicate. Never handle animations on the server!