Making a simple horror game and I was thinking on how to do the dialogue system, what would be the best way? Should it trigger when the tasks are complete?
Just wondering the most efficient way anyone else would do it
Remote Events?
One script that controls it all?
Connecting functions on proximity prompts etc
I’m actually working on a horror story right now, and I’ve written all my dialogue into a module script. I control when tasks and dialogue start using a long server script in ServerScriptService, and another script in the GUI handles how the dialogue is displayed, basically.
If you have any further questions, I can also include some screenshots.
Generally speaking, it depends on how you want to structure your game. There are several ways to do this.