Best way to do procedural animation

I have a player controller that can move along walls and I have the position where the hands and feet should be.

My character is R6 so I thought about using c0 to animate the player but that apparently doesn’t replicate amongst clients. So is there a better way to do procedural animation for R6

just use IKControls bro
Dont reinvent the wheel.

But, IKControls is not supported to r6, is it? or am i crazy?

Edit: Nevermind it is

IKControl works with every Motor6D hierarchy.
Afaik they can work with bones and attachments? (probably not)

Yeah i just realized here, i didn’t knew that

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