Hii, I am making a Pathfinding controller for multiple NPCs. But I want a piece of good advice on how I would do the pathfinding side. So how it works is:
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I have an array of a bunch of dummies.
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I loop through the array every 1 second.
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Find the nearest target
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Check if the dummy can see the target through ray casting.
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If the dummy can see the target, move to it directly. If it can’t see the target, then use pathfinding.
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When it comes to using pathfinding, the first I do is remove that dummy from the table, so it doesn’t compute the path once again for that dummy.
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Ok so, then I wrap the
:ComputeAsync()in a pcall, then if it is a success, I move on, else, insert that dummy back in the table, then I check the path’s status, if it is a success, then move on, else insert the dummy back in. The reason I don’t remove the dummy, later on, is that sincepcallsare expensive and can take longer. After all of this, I get the waypoints, and then I loop through the waypoints, and then I don’t what to do after except for moving the humanoid to the waypoints.
Any help will be heavily appreciated! I am trying to make a controller for about a month now
!