I have a system that divides the world into chunks, and it will only keep the chunks near the player in the workspace and the rest will go to ReplicatedStorage. What I am wondering is for example, say I have a part and on the client I want to change its color every second. What would be the best/most performant way to go about this?
In this case the parts that are in replicated storage should not be changing color, because the player can’t see them.
I think that CollectionService might be the way to go here, but I’m not sure how best to actually make it do what I want.