What’s the best way to ‘load’ the same scripts into several games (without the use of any third-party software like Git)?
I wanna know the way that big games do this (or simply the best way), is there a better way than just putting all your scripts in a model and using InsertService?
1 Like
Is there a best way?
The only way i know is Packages.
Any other way you will have trouble with updating the script from one game to another.
1 Like
I heard you can use require( module script assest ID )
to keep the script updated across different places/games?
But personally i wouldn’t use it because I wouldn’t be able to see/edit the script content (easily) and it won’t have any autocomplete features.
2 Likes