That’s similar to what I’ve done but instead of applying the velocity directly to the HRP, I used BodyVelocity in the HRP so I could edit more than just the velocity which is the MaxForce and P.
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That’s similar to what I’ve done but instead of applying the velocity directly to the HRP, I used BodyVelocity in the HRP so I could edit more than just the velocity which is the MaxForce and P.