( I’m new here. If I posted in the wrong topic, please let me know, thanks!)
I was wondering if using two datastores would affect the server performance-wise and if it was a good idea to use this method in case the primary datastore fails.
The two would be used for:
- One for previous purchases. (MarketplaceService)
game:GetService("DataStoreService"):GetDataStore("PreviousPurchases")
- Another for everything else.
game:GetService("DataStoreService"):GetDataStore("PrimaryDataStoreV_1")
Would it be more efficient to put them in the same DataStore and separate them by a key, or does it matter?