I’m trying to find the best way to load my view models and animation without causing performance issues. What I’m currently doing is loading all view models and their animations when the player spawns and storing them all in workspace somewhere in the sky until used. I have another option which is to load in the specific view models and the animation when the player equips the weapon and destroying the previous view models. Which way would be the best way for people on lower specs computers
I would probably only load in a viewmodel and animations when the weapon for it is equipped, and after it being unequipped , destroy that viewmodel.