I’m making a summoning for Tower Defense type game
It’s global between all servers
The problem that when it have to choose new summons, if you don’t restrict it to one server, every server will do so and it will change few times in a row (It shouldn’t obviously)
I already have solution using messaging service
But the problem that it have to be every 0.1 seconds (Or at least as fast as it can be), either it won’t work and there will be desync (And will be same result as mentioned above, but I think it maybe will be much less in a row)
The problem that if I use this method, I can’t make global notifications between servers
Is there an alternative to select one of server
(I have thought about one but not sure how it will work)
Or is there an alternative to messaging service for global messages
I have a thought about using MemoryStore Service for global messages, but I’m not sure will it work good enough