Best way to temporarily hide the entire map around a play with little to no lag for visual effect purposes?

The title is self explanatory.

Tp the player away somewhere with the same floor and key things. Moving a lot of objects is very intensive on the CPU

What?

For i, item in CollectionService:GetTagged(“Dissapearing”) do

Item. Parent = game.ServerStorage.TempItemsFolder
— OR Replicated Storage if client sided

end

sorry if it’s formatted weird I’m on mobile