I was wondering, my game has quite a slow reaction/not very high framerate on lower-end devices, whats the best way to reduce how much is spent on the item called ‘render’ (rendering the objects etc.), and is there any?
(below is a screenshot of the summary of the things that take up most memory etc.)
your RenderStepped loops seem to take awfully long when in scale with the Humanoid and LuaGc run (still, what’s the exact milisecond time? it’s not listed.)
what are you doing on the render loop that’s so important?
move everything you tangibly can off of RenderStepped!
if you can do it on heartbeat, you’re better off doing it with heartbeat. RenderStepped obstructs input so you’re getting input lag. if you can do it less than 60 times a second, that’s EVEN better.