[Beta] Next-Gen Draggers: New Move, Rotate & Scale Tools

After using it for a while, my only complaints are that a few things like the scale draggers are too tranlucent, and the white view dependent rotation dragger in the rotate tool is much too close to the regular axis draggers, making them both hard to select. If it had a wider radius it’d be much easier to use! Other than that great update!

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yeah, it literally looks exactly like blender, down to the selection color and everything

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What happened to grabbing the center dot of objects to drag them . . from the center? That got removed from what I’m seeing. It was really useful because I’d be able to grab far away objects.

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how has this not been fixed yet? happens every time i try dragging a newly inserted object

Or alternatively make selecting the pivot point not use the pivot point litterally, and have the object sit above stuff without needing to move the pivot to the bottom. As its annoying how if I try and use it with the default pivot, it just sinks into the ground.

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atleast let me choose whether i want the new one or the old one

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Late reply, but I just remembered ProceduralModel exists now, which I think might suffice in my particular use case.

It seems that dragging a part by its center was deemed objectively inferior to dragging a part by its surface where you clicked, and thus was simply replaced as a result.
Just tried looking into this myself.

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Speaking of ProceduralModel, do you have any information on why :ForceGeneration fails to run when called from the Generator script? I wanted to use an Attachment to define a position for a window, when moved it should automatically generate… except it doesn’t work despite the :GetPropertyChangedSignal functioning fine.

Yikes. That’s unfortunate. Hope they bring it back. It’s really useful.

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Better yet having DraggerFramework as a library for plugins under the @rbx alias.

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How do I disable the white one?

This error is still happening on version 732… :frowning:

Makes it especially hard to use the new draggers when they constantly break…

  02:41:53.198  RunService:fireRenderStepEarlyFunctions unexpected error while invoking callback: builtin_RotateDragger.rbxm.RotateDragger.Packages.DraggerFramework.Handles.RotateHandles:597: attempt to perform arithmetic (sub) on nil and Vector3  -  Studio
  02:41:53.214  builtin_RotateDragger.rbxm.RotateDragger.Packages.DraggerFramework.Handles.RotateHandles:597: attempt to perform arithmetic (sub) on nil and Vector3  -  Edit
  02:41:53.214  Stack Begin  -  Studio
  02:41:53.214  Script 'RotateDragger.RotateDragger.Packages.DraggerFramework.Handles.RotateHandles', Line 597 - function mouseDrag  -  Studio
  02:41:53.214  Script 'RotateDragger.RotateDragger.Packages.DraggerFramework.Implementation.DraggerStates.DraggingHandle', Line 48 - function processViewChanged  -  Studio
  02:41:53.214  Script 'RotateDragger.RotateDragger.Packages.DraggerFramework.Implementation.DraggerToolModel', Line 443 - function _processViewChanged  -  Studio
  02:41:53.214  Script 'RotateDragger.RotateDragger.Packages.DraggerFramework.DraggerTools.DraggerToolComponent', Line 222  -  Studio
  02:41:53.214  Stack End  -  Studio

Any updates on this? Would love to see this feature.