[Beta] Revamped Asset Manager Updates: Drag-and-Drop, Custom Rows and More


Hi Creators,

We have several new improvements to the Asset Manager, ranging from UI improvements to new features improving usability. Let’s dive into it.

New Features

A Streamlined Vertical View

When in a vertical view next to the viewport, the Asset Manager now includes cleaner hierarchy navigation, search, and options to apply filters, refresh, or import.

In this view, you can navigate across different inventories by clicking on the header to expand the navigation menu. All the top-right tools are also collapsed into a single menu. We’ve also improved the search UI for the vertical layout. Asset type options are now available at the top, instead of inside a separate sidebar.

To move items into different folders across your inventory, use the Move option in the context menu.

Custom Row Sizing

You can now customize the height of rows in the list view to set up a more comfortable or compact browsing experience. Click on the View Mode icon in the top right corner, and use the slider to change the row height to your preference. This works similarly to custom grid tile sizing; they’re independent of each other, but both are saved across Studio sessions.


Drag-and-Drop Insert

You can now use the mouse to drag and drop assets into the workspace. This is an extension of the behavior available in Toolbox and the legacy Asset Manager; for example, you can now select multiple items at once and drag them in. A placeholder indicator will show while the asset loads for jobs that take longer to load, but you can still continue to use Studio and the Asset Manager while that happens.

image8

…and many more!

  • Assets and folder names are now sorted alpha-numerically, meaning “11” comes after “2”.
  • Applied filters are retained and reapplied across search sessions.
  • Fixed a bug where some folder names were incorrectly showing errors.

Example Legacy Asset Manager Workflow

We understand that many of you have workflows built around the legacy Asset Manager. Here’s how you can customize the new Asset Manager to behave similarly to the legacy tool, with a few quick actions.

By default, the window is wide to show both the sidebar and asset list.

From here, you can:

  1. Click the “View Type” button on the top right, and turn the slider down to make the rows more compact.
  2. Click the “Filter” button and only show one or two asset types at a time.
  3. Right-click the column headers and hide any extra information.
  4. Navigate to the Recent → Uploads directory to show only assets I imported in the current session.
  5. Resize the window to be skinnier to utilize the vertical view mode.

After taking these steps, you can make Asset Manager look and behave similarly to the old one while still accessing powerful new features like enhanced filtering and search, folders, and richer metadata.

Next Phases for Revamped Asset Manager

In the next couple of weeks, we’ll make the revamped Asset Manager beta default with the option to opt-out. You can turn off the beta at any time to revert to older workflows.

Later this month, we’ll fully release the revamped Asset Manager to replace the legacy Asset Manager. After it fully launches, you will no longer be able to create new aliases. However you can continue to use existing aliases.

What’s Next

  • Improving versioning for assets and removing bloat from import flows
  • Better preview tools, allowing you to inspect models, play audio/video, and more without having to insert the content
  • Improved search capabilities, such as organizing assets into folders from search results

We’ll also listen for feature requests, so please comment on what you’d like to see (compact list rows was a requested feature from our last post).

If you run into issues or have suggestions, please reach out to let us know and/or file a bug report through the DevForum. This is the foundation for deeper organization features, and your feedback will shape how this evolves. Thank you!

Resources

120 Likes

This topic was automatically opened after 11 minutes.

This is awesome
gato-felis

33 Likes

Drag and drop is huge. Is the plugin API making this work accessible to developers as well?

7 Likes

We’re working on it! There’s some additional work needed to make it ready for developers as well, so it’ll still be some time. Asking for your patience in the meantime :folded_hands:

12 Likes

I’m very glad the asset manger is seeing love.

4 Likes

Its outside the scope of the asset manager, but I’ll be the person to mention/bring up colored folders in the studio explorer.
There’s a long-standing feature request; someone usually mentions it when there’s some organization update.

5 Likes

This is awesome! Love to see what’s gonna come next!

3 Likes

will we finally be able to copy multiple image IDs at once instead of having to do them one by one?
it would make editing configs much easier if we could copy both the image name and its ID at the same time.

3 Likes

Yup, this feature is already available! Multi-select images with shift-click or command/control-click, right-click and then you’ll see options to copy IDs or all the asset info.


Here’s what it should look like. Ids will be an array of numbers, and info will be a CSV-like table of all the info currently visible in the list.

9 Likes

This will be so useful! I can’t wait for this, I have a plugin that could make use of this : D

3 Likes

It’s crazy it seems like the asset manager has been getting updated like twice a year and the plugins manager still doesn’t even have a search bar and it’s terrible experience trying to find which plugin you need to toggle or modify.

6 Likes

Asset manager finaly updated, Before GTA 6!

2 Likes

What are the chances that having the ability to focus on assets uploaded inside of a place rather than the entire game would be added? Like if I were to import a mesh in a place under a game, and then be able to single out that place and all of the assets used in it?

This would be super useful if there are a buuunch of assets in a game without knowing the name of them and just want to see what’s in/uploaded in a certain place

wink wink nudge nudge

3 Likes

Are we ever going to be able to delete uploaded assets?
And how about adding privacy settings directly on Studio? (just to switch it to private in case it was public)

5 Likes

I haven’t been able to upload any images to this Asset Manager for several months, and I have to manually upload each image one by one. I’m asking for your help with this.

Console Output

17:20:30.533 Stack End - Studio
17:20:30.533 argument #1 expects a string, but table was passed - Edit
17:20:30.533 Stack Begin - Studio
17:20:30.533 Script ‘AssetImporter.AssetImporter.Src.Utility.parseErrorTable’, Line 15 - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Src.Utility.parseErrorTable’, Line 14 - function parseErrorMessage - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Src.Controllers.UploadController’, Line 100 - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Packages._Index.Promise.Promise’, Line 178 - function runExecutor - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Packages._Index.Promise.Promise’, Line 187 - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Packages._Index.Promise.Promise’, Line 1254 - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Packages._Index.Promise.Promise’, Line 178 - function runExecutor - Studio
17:20:30.534 Script ‘AssetImporter.AssetImporter.Packages._Index.Promise.Promise’, Line 305 - Studio
17:20:30.534 Stack End - Studio

4 Likes

When are we getting an improved search bar in the toolbox? It barely ever gets the search right.

5 Likes

Can you send me these image files to try on our end? We’ll look into these importer issues!

2 Likes

Can you provide some examples of searches that are returning wrong results? We can look into what’s causing this.

3 Likes

Here are 2 examples of these photos:

Images Asset Manager


2 Likes