Thanks for the reply! I’ll do my best to answer your questions below.
Update All: we’re working on improvements to the process of updating a package within a place, and considering additional quality of life improvements for updating packages across places. In your workflows, would you want to inspect the places before pushing the updates across places?
No, not really. I need to be able to run “Update All” on whatever specific package I’ve modified. The only way I know to do this is by finding the package in Asset Manager, right clicking it and selecting “Update All” but that option is missing from the new Asset Manager.
“Update All” also used to exist as an option when right clicking the package in Explorer but since the new Studio UI update happened, it vanished from there leaving only the Asset Manager pathway. Hope that makes sense (I don’t think I’m doing anything unusual here - maybe I am, who knows?).
Find in Explorer: we’ve rolled out an update to expand what it can find, including support for instances outside of the Workspace; e.g. in ReplicatedStorage, ServerStorage, etc. Can you try using Find in Explorer again and let us know if it finds what you’re looking for now? Note you may need to restart Roblox Studio for the update to apply. If it still isn’t working, can you please list the asset type(s) and where the instances are located in the Explorer?
OK, I just tried again with a package that is definitely in the workspace. “Find in Explorer” does work but only with assets I inserted from the New Asset manager. Anything existing in the place already doesn’t get found.
Assets in Current Experience: when assets are uploaded to Roblox, they always get uploaded to an account, and then used across experiences. Currently in Asset Manager, the “shared with experience” view includes restricted assets that can by loaded by the experience. Can you clarify what you mean by uploaded to experience? Are these assets that are used in the experience?
Kind of, I mean assets that I have imported or created in studio within the current experience, the view that the current Asset Manager has.
Hopefully this will explain.
The default view of the current Asset Manager shows folders as follows:-
Opening any of those folders will ONLY display assets imported or created within the current experience. This is a really useful view as it provides quick access to relevant assets without cluttering up the results with non-relevant assets created or imported for other experiences.
In the new Asset Manager, no matter how you filter or sort the results you can’t replicate the (really useful) default view of the current Asset Manager. It will only display ALL assets ever created by me regardless of experience context.
It might be helpful if there was a option to filter by experience (which is what the current Asset Manager seems to do).
Anyway I hope that helps, let me know if I can clarify anything 