As a developer, it is currently too difficult to create good looking fog. You can get close, but there are a few issues that limit it.
The first obvious issue is that the older option for Fog under Lighting is completely removed if you’re using an Atmosphere instance. This means you have to resort to messing around with properties in the Atmosphere that aren’t meant for creating fog, in hopes you get something that looks good.
Another issue with the available Fog is the fact that it doesn’t cover the skybox. This causes a really clear, annoying silhouette.
Even more issues come up when you try to use an Atmosphere for fog.
First up is the fact that you can’t even cover the entire sky. For example, I’ve been trying to create a weather system in my game. I managed to get this using an Atmosphere.
This looks great for the rainy weather I’m going for, but when you look up,
the entire top of the skybox still shows through. Here’s another post of someone running into the same issue, limiting them from creating a really nice lighting effect.
Another issue I’ve ran into is when the ClockTime is set to something around 6.1, and general inconsistency at different ClockTimes. Here’s what it looks like at ClockTime = 6.
And if you change it ever so slightly to ClockTime = 6.1,
you get this disaster. I believe it’s because the lighting gets bright orange when the sun is on the horizon. This makes it really difficult to have a day and night cycle along side using an Atmosphere for fog.
In conclusion, I think it would be extremely helpful if modern lighting options were added for creating fog along side Atmosphere effects. It would fit in a lot better with Roblox’s modern lighting than the old fog system, and allow for more flexibility when it comes to making fog look how you want.
Sorry if I screwed anything up writing this, it’s my first post in this category.







