Better wave physics

I want parts to float on top of the waves instead of at some sort of set level. If I have a wave size of 0.1 and 1 it makes no difference to how it reacts with the water. Also I think we should be able to have a bigger wave size than 1.

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The water waves are a purely graphical effect, computed on the fly on the GPU.

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In theory you could make your own by creating and removing water terrain. However the type of wave physics your looking for is likely too CPU intensive.

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