Better way to face look to point?

I want the parts with definite faces to look at one point.
Here is my solution!
First: for part look to point
then rotate it a bit.

-- back face from 0,0,0 to 0,10,0
local backTo= CFrame.lookAt(Vector3.new(0,0,0),Vector3.new(0,10,0))* CFrame.Angles(0,math.pi,0)

Is there a faster way?

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From the code you’ve provided, you can localize the Vectors you’re creating as they seem to be constant.

That is the best way you can do.