So recently I’ve made a simple viewport preview in my store for “auras”, which wrap around your character making you look cooler. The problem is that some of these auras utilize ParticleEmitters and Highlights, which don’t render in ViewportFrames at all.
Is there a better way to showcase these, or are there any workarounds?
For particle emitters, no there’s currently almost no way around it for viewing in UI’s, But for highlights u could try to do the invert method forgot what it’s called exactly but basically instead of the highlight effect u clone it make it a bit bigger transparent and change the colors. But other than that no way around it
Actually there’s one Horrrible, and i really mean Horrible way to do it, U put a part infront of the player’s camera a SurfaceGui put the Frame in and another object before that Part And basically Put it infront of the camera in that place then it would work. But like i said it is Horrible
I think you can use a transparent part with a decal of the particle texture on it to simulate particles. Of course it’s not that simple, and you would have to account for all the different particle emitter properties, but it definitely is doable. I think this is the method that Flood Escape 2 uses for auras?
I’m pretty sure there is an open source module somewhere on the DevForum.