BetterCarts V2 (credits to ikea_capy)

have you ever wanted to make a system like cart ride around nothings suspension system but cant find out how to? well this can get u a similar cart, it is very smooth, and has suspension. also i recommend setting gravity to 100 for best use.

here is model! 133422595771302

ENJOY!
no need 2 credit!

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also here is the recommended rail package https://create.roblox.com/store/asset/122991774791911/RAILPACK

umm, do you have some rails to demo it in, in a .rbxl or open source , to see how the rails work… and can there be split rails like a Y to go in a different directions, and curved rails and such?

Thanks

@Lord_BradyRocks yes soon in a day or two there will be a showcase place and place file, however i still need even more time than that to make support for rail merging and split paths, also it works amazingly with turns and banked turns, but don’t make them too sharp, also i recommend archimedes or gapfill to make smooth tracks, however i recommend making the track little by little if ur using gapfill to make it smooth. and if ur using archimedes, dont make it turn too sharply or the track will start to break or intersect with itself.

Soon i may release a rail kit too

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made a tiny quick update to the rails that improve the carts ability to drive on sharper turns, i also removed the seats collision so it wont mess up physics stuff.

are there long rails and turns now to check out?

or what is the rail system you are testing this on?

Not yet as i still was fixing bugs today, but it will be out before tomorrows sunset, but we do have a test place here: CART TESTIN - Roblox

updated cart model for better physics!

its now partially out via like the test place i initially replied to you with, its also UNCOPYLOCKED!

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fixed a dangerous bug where when going backward going through a sharp turn that has guiderails, the carts body would flip upside down and remain in that position for the rest of the ride. also fixed another bug where the rear suspension would lock up sometimes

can u add a regen to for the cart on the left?

also how are you making your tracks?

and why in the script for the cart are these negative , - ?

Im using Archimedes with a bit of gapfill, also the reason for the values being negative is due to how the cart is structured, also uhh the cart on the left was a test for an older version i just forgot to delete it, sorry for the confusion.

Later i will post a vid on advanced track making, really for now thats enough info for you since i dont have lots of free time

ALSO this note is for everyone reading, not the person i just replied to but make sure gravity is set to 100 and you disable packages and also force r6 or r15 set on classic scale for it to work properly or else it may act weird with certain avatars.

also if ur planning to add decorations to the cart, MAKE SURE THE DECORATIONS ARE MASSLESS OR THE CARTS PHYSICS WILL BE ALTERED.

… does that mean I should not set gravity to 100 ?