So i have these big character models in my game where basically they sleep and wake up, so i am having a problem when the character woke up they basically being tripped out like getting outbalanced to stand up. Idk why this happen i’ve tried a lot of stuff to fix like doing SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) and also the Ragdoll, and i also tried setting all the bodyparts to massless but still not working
1 Like
It’s because of the animation that has it on it’s side, it causes the character to fall over.
1 Like
what animation? (((((ignore))))))
The one in the video, where it is clearly on it’s side. When you have a humanoid on it’s side, this causes it to fall over.
Change humanoid hip height. that should work