Billboard Mouse Detection Bug

Mouse detection for anything inside BillboardGuis seems to be inverted across a horizontal axis across the middle of the GUI.

For instance, a mouse click at the top of the GUI, will be detected at the bottom.

I’ve provided a repro below, the only code in the game is to set the Adornee of the BillboardGui.

http://www.roblox.com/games/253573211/BillboardGui-Bug-Repro

Yes, I can confirm this.

Confirmed on my game as well, multiple reports, couldn’t figure out the problem until I read this post.

I think this may be due to the topbar, but I cannot confirm this. This bug started to occur after recent updates last week.

Bug happened on the 28th, so it was well after the original topbar update. So, I doubt it.

Bug happened on the 28th, so it was well after the original topbar update. So, I doubt it.[/quote]

The PlayerScripts were re-released this week, which I assume could be the culprit. I’m trying to say that the topbar could be causing the offset of the BillboardGuis as there were updates to the engine this week.

Bug happened on the 28th, so it was well after the original topbar update. So, I doubt it.[/quote]

We re-released PlayerScripts this week, which I assume could be the culprit. I’m trying to say that the topbar could be causing the offset of the BillboardGuis as there were updates to the engine this week.[/quote]

Sorry if I came off as a bit rude there. Your guess is just as good as mine.

I think it may have something to do with these changes:
http://anaminus.github.io/api/diff.html#v0.197

They happened on the same day the bug started appearing.

Still seeing this, unfortunately.

We have a fix going out for this on wednesday night. Sorry for the trouble!

While your at it, could you fix TextYAlignment being flipped on billboards as well? (will probably break all my billboards, but oh well)