If a BillboardGui has AlwaysOnTop set to true, then all lighting effects are ignored. I need the AlwaysOnTop working on parts only, not lighting.
My game uses BillBoardGuis for hit effects. The effects need to be on top of the character bodyparts to actually be seen, but I want them to be affected by lighting.
Particle emitters have a property called ZOffset, which lets you achieve this affect, but BillboardGuis don’t have this for whatever reason.
Any alternatives to BillboardGui?