dxv33333
(dxv3)
November 24, 2025, 11:51pm
1
Hi.
I’m trying to make floating text above a brainrot model using a BillboardGui, but the text still scales depending on how close or far the camera is. I want the text to stay the same size on the screen no matter the distance.
I’ve tried many vids, AIs but can’t get it working so any help is appreciated
VIDEO
2 Likes
use scale instead of offset. that might help and it wont change size.
example: {0, 400}, {0, 400} becomes {0.4, 0}, {0.4, 0} or something
2 Likes
Uhhh not really
1,0,1,0 = 1 stud 1x1
You can run it in command bar rq:
local UDim2_one = UDim2.fromScale(1,1)
local BillboardGui = Instance.new("BillboardGui") do
BillboardGui.Active = true
BillboardGui.ClipsDescendants = true
BillboardGui.LightInfluence = 1
BillboardGui.Size = UDim2.fromScale(5,2)
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
end
local TextLabel = Instance.new("TextLabel") do
TextLabel.BackgroundColor3 = Color3.new(1,1,1)
TextLabel.BorderColor3 = Color3.new(0,0,0)
TextLabel.BorderSizePixel = 0
TextLabel.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json",Enum.FontWeight.Regular,Enum.FontStyle.Normal)
TextLabel.Size = UDim2_one
TextLabel.TextScaled = true
TextLabel.Parent = BillboardGui
end
BillboardGui.Parent=workspace
game.Selection:Set{BillboardGui}
1 Like
You just proved his point?
No?
He did not tell how scaling works.
0.4, 0.4 in scale means 0.4 1x1 stud.
1 Like
sorry, i dont really know how the scaling works. you just tweak the numbers in scale and it should get you a result you’d like.
1 Like