Billboards are tied to Heartbeat and not Renderstepped

The billboards are delayed with game.RunService.Heartbeat instead of using game.RunService.Renderstepped

Expected behavior

The billboard should be more smooth, and be able to be ontop of the RS attachment, but is lagging behind ontop of the HB attachment.

2 Likes

I have this too in Player. It’s weird when I’m trying to build something in a game only for the UI to lag behind.

Hi! Thanks for your report. Note that this has performance implications, so we have to investigate if this can be done in an optimized way.

After looking into it, someone on a sandbox server said its to do with SignalBehavior.
Having it deferred makes it act this way instead of acting with Renderstepped, Immediate/Default seem to make it renderstepped.

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