I’ve got this while loop running, which runs a module. Inside that module, there is a timer loop, which at a certain moment IntValue has reached a number, it stops. Now I fire a bindable event from that time, that when it connects inside the while loop, it fires another module. For some reason it won’t connect.
While loop code
while true do
repeat
local NUmPlayers = Plrs:GetPlayers()
wait(CTFSettings.CheckInterval)
until #NUmPlayers >= CTFSettings.MinimumPlayersRequired
CTFManager.Begin()
CTFEnd.Event:Connect(function(EndState)
print('l')
local EndStatus = CTFDisplayManager.GetEndStatus(EndState)
print(EndStatus)
end)
print('Okie')
CTFManager.ResetMap()
wait(CTFSettings.CTFSettings)
end
I’ve tried everything, even sending another module inside the module where the timer is, which then fires another bindable event to a script which fires the original event. Still no connection or anything.
The problem is how you’re handling the BindableEvent firing. Instead of having it all in one big loop you should do something like this:
CTFEnd.Event:Connect(function(EndState)
print('l')
local EndStatus = CTFDisplayManager.GetEndStatus(EndState)
print(EndStatus)
end)
while true do
repeat
local NUmPlayers = Plrs:GetPlayers()
wait(CTFSettings.CheckInterval)
until #NUmPlayers >= CTFSettings.MinimumPlayersRequired
CTFManager.Begin()
print('Okie')
CTFManager.ResetMap()
wait(CTFSettings.CTFSettings)
end
This most likely won’t work if you just copy and paste it. You’re going to have to rewrite small adjustments to make it work.
@WinterGoons Yea, but I need it to be in there, and run before the CTFManager.ResetMap() runs. I had first planned on using it (and I’ve used it on other projects of the same kind and it works) like this
while true do
repeat
local NUmPlayers = Plrs:GetPlayers()
wait(CTFSettings.CheckInterval)
until #NUmPlayers >= CTFSettings.MinimumPlayersRequired
CTFManager.Begin()
local EndState = CTFEnd.Event:Wait()
local EndStatus = CTFDisplayManager.GetEndStatus(EndState)
print(EndStatus)
print('Okie')
CTFManager.ResetMap()
wait(CTFSettings.CTFSettings)
end
But it was not working. So basically I need it there to prevent the CTFManager.ResetMap() from running beforehand.