Alright so, I finished the optimisation update, most (if not all) of the decorations are now cancollide off, canquery off, cantouch off, and in meshes the collisionfidelity is box. It helped so much on performance
changed the honey biome to industrial factory because honey was not that attractive and also changed the biome order so now after candy land it goes industrial factory then it goes normal
sorry for being slow while making the beach biome, it’s not finished totally but the design is already mostly done in my head so it now should be faster to do. there’s sinking platforms, a rotating buoyancy ring with killbricks, moving crabs, etc
Alright guys, the Beach Biome is now finally completed. (I’ll make the post about it later)
It has: Moving crabs, a rotating buoyancy ring with killbricks, some new type of obstacles (obviously) sinking platformsm etc.
The decoration is really good, and i think the biome itself looks really really good.
Now there’s only 7 biomes left, and just a small badge system to complete, and then the release!
here’s a showcase image (some invisible stages are actually client sided for your information)
(sorry for the fog, but this is the actual lighting used in the biome)
the best thing about the post is that in-game it’s many times better. Thanks guys for the support!
Sea biome finished
6 biomes left
I’ll make the beach and sea posts later because i dont feel like making them now
Here’s some images (obviously if you see some impossible stage, it’s because it’s client sided)
also @hellie_jellie I added distance culling for those client sided stages that were parented from repstorage->workspace, thanks for your suggestion
Christmas Winterlands finished
sorry for the long wait but i was doing other things
5 biomes left
here’s some images, i’ll make the post for this biome later
also the invisible stage is just client sided
Wow this is really cool! I rate this a 9/10 how long did it take you to make it? Nice w**k
Now changed the whole UI tweens bla bla bla
Instead of a decentralised HORRIBLE (yes the code was awful i got it from another gam of mine and didn’t review it)
It’s now a centralised UI handler, it now handles all the ui movement and also removed some memory leaks with creating tweens inside functions that existed in the other (now removed) local scripts
So now it just creates a tween that will be reused forever
And also fixed (I think, not tested yet) the daily rewards
before: gave you the daily rewards based on the utc day or whatever it was called (if the hour was 23:59 and then 00:00 you could get it 2 times)
now: it now is a 24 hour mark
also I have not started yet on the Candylands biome but I think I have the correct design in mind so it should be faster to do
Based on the images, everything looks fire! My only criticism us that the lighting should be improved upon. Except for the toxic wasteland, I think that lighting fits the biome. ![]()
I personally like all the lightings in the biomes.
it took long because i was doing other things but here it’s the candylands finished
i’ll make the post soon but her’es 3 images
also maybe if industrial biome is finished i’ll make an early version of this game basically putting the game so only community members join, you’ll need to join my main group to play
will there be badges?
Can’t wait to see the end.This has massive potential!
yes obviously, i am counting like 30+
one for every biome, and more rebirth badges, and maybe even more for some other things
also another disclaimer:
most of the images in the original post may have been changed, and they look better now
Cool obby you got here!







