Black fog appears on low graphics and shadow rendering issues.

On this specific game, whenever I load in, there’s ominous black fog that appears around me that is permanently stuck there, persisting across server reload.
On graphics 3, it flickers between being there and not. Graphics 1 is permanently stuck there. Max graphics gets rid of it for good it seems, but doesn’t render any shadows.
I theorize this is caused by either corrupted cache, shadows trying to appear on transparent surfaces, or just random lighting issues.
System Information: Windows 11 Acer 64x bit laptop,with 16GB RAM.

A private message is associated with this bug report

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Hello There! I hope you’re doing well.
Thank you for taking the time to submit this issue and for reading our message.

To help us move forward, we’d appreciate your support with a few questions:

  • Is this issue still occurring on your device?

  • If so, could you please include a microprofiler dump, and your system information?

Don’t worry — we’ve got you covered!
You can find step-by-step instructions on how to generate and send the microprofiler [How to post a Bug Report - Bug Reports - Developer Forum | Roblox]. Following these steps will help us better understand the issue and work on a solution more efficiently.
Thank you again for your cooperation!

Yes, it persists in every server and rejoin. The shadows are also very weak on higher graphics, rendering as flat colors rather than actual shadows.
FogMicroprofile.zip (1.4 MB)
Nothing seems out of the ordinary for the microprofiler. Seems to just be my rendering.

Relevant System Information:
OS: Microsoft Windows 11 Home
Version: 10.0..26200
System Manafacturer: Acer
System Model: Aspire A715-43G
System Type: x64-based PC
CPU: AMD Ryzen 5 5625U with Radeon Graphics
Memory: 16.0 GB
GPU 0: NVIDIA GeForce RTX 3050 Laptop GPU
GPU 1: AMD Radeon TM Graphics

Edit: Before this happened, I installed a Microsoft System update that updated the version of my computer above, being some kind of security update released today on December 10th, 2025.

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Experiencing this bug right now on NVIDIA GeForce GTX 1060 3GB
Studio Version 0.702.2.7020633 (64bit); Windows 11 Home



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@fnublox (CC) I’ve seen you replied to similar bug reports, and I’m unsure if this fading artifact is related and/or fixed now?
I’m not able to replicate this issue anymore though, but if I get to, I’ll report back.

getting this on my 3050 ti too

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Thanks for the ping, I can’t seem to repro this. If anyone can repro, can you please attach the logs? Thank you so much.

Issue is also occurring intermittently for me, I did a microprofiler dump & shared specs here:
https://devforum.roblox.com/t/logs-related-to-rendering-issue/4343727

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I’m having this issue too, it has been happening ever since the emissive maps updates..

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on max graphics

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and this weird yellow stuff

Is this ever gonna get acknowledged? This issue is still persistent.


its getting worse send help quick theyre eating me

the unique way to fix this that ive found, is to migrate places lol, which is very annoying, thank you roblox

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Been getting it too, on two different devices.
Unticking ‘Use2022Materials’ under Material Service properties fixes it but obviously then you are using old materials.


microprofile-20260719-215010.zip (7.9 MB)

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im also getting this issue on an 9070 XT, just started randomly a week or so ago, also in studio

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Why are they just ignoring this, this is getting ridiculous.

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For a second, I thought I messed something up in my Studio. This is painful, especially when I’m doing animations and recording them.

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It seems like this graphics bug only occurs in places that use an “Atmosphere” object in Lighting. Atmospheric places would shroud all my MeshParts in sharp black shadows if I got too far away from them.

Classic Baseplate.rbxl (52.9 KB)

Try this out, and see if you can replicate the rendering bug between other places.

I’m on a blank baseplate and I’ve gotten the “black fog”

Nothing in lighting too.
Screenshot 2026-07-23 030121

This rending bug has happened to me multiple times. Very annoying.
Though from my experiences it seems to happen at random when loading a place I’ve noticed, making it pretty hard to replicate.

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