Hi there !
I made a missile plugin for my game.
I would like to make a blast shelter that will protect the players from the missile.
So, if a player is not in the shelter, he dies. But if the player is in the shelter, he survives.
I use this to kill the players (I didn’t make a blast shelter. Currently, there is no way to survive) :
for _,plr in next, game:GetService("Players"):GetPlayers() do
if plr.Character and plr.Character then plr.Character:BreakJoints() end
end
Can anyone help me ? Thank you