Blender 2.8 View Model Tutorial (FPS ARMS)

Yes thank you It worked I put the keyframe sequence into the roblox animator.

1 Like

Thank you so much! Now I can finally learn how to animate like Falco Blockland :grinning:

Although, I have noticed that when I use your view model / rig, and turn the cancollide off on the arms (because I’m attaching it to the camera,) it turns cancollide back on by itself. Do you have an explanation for this?

EDIT: Found out that it was the plugin doing that. I ended up importing my own mesh the way roblox does it. Thank you so much!

EDIT2: Realized that when I insert the humanoid, it makes the parts cancollide true again. Is there any way I can fix this? (I have worked with other viewmodels, and they do not seem to have this problem)

EDIT3: Found out it was the humanoid I was using. Ended up using my characters humanoid to set everything’s can collide to false. Thanks again

2 Likes

I am myself having a Blender Rig that isn’t imported into Roblox yet and brings me a couple questions you guys maybe might be able to answer.

I work on my day to day job as a 3d artist and have a complete FPS character rig with the character and arms.

The character is one mesh and not like in Roblox separated parts and the same goes for the arms and hands.

I did love to import them as a mesh to have the flexibility of rigging them based on their mesh form and not several smaller body parts.

The hands on their own are my biggest question as I would like to import a low poly rig with 2 fingers basically a bigger version of the 5 fingers we have in this case the 4 fingers apart of the thump.

The hand is split up in the four fingers we have and our thump but as explained above those 4 fingers are one whole instead of 4 separated fingers.

I did love to share my rig here with everyone to look into rigging it or giving me advice on how to do it but I did like to first ask more about it and then share images and such things.

Like a rig with fingers and stuff? I don’t quite understand sorry.

Exactly a rig with fingers and stuff.

I have it setup as a whole too I only can’t import it as a custom rig.

Roblox has a limit when you’re importing a mesh. That might be why.

More here: Increased polygon limit for CSG parts and Mesh parts

Yes. Yes. Yes! I’ve been planning out my own FPS, and this will help so much with the gun rigging.

1 Like

Very well made tutorial. Thank you for making this.

Thank you soo much. It really helped a lot.

Help. I don’t what I did wrong but when I click the blender rig plugin it does not open anything for me.

1 Like

You did an awesome job of explaining, but could you post the 3-hour long video I would greatly appreciate it. Thanks for the amazing work you put into this tutorial! :+1: :+1:

Could you please make another tutorial but with Blender 2.79 instead?

the process is the same. In this instance, 2.8 and 2.79 will work interchangeably

i keep getting the god damn traceback error i dont know what to do :frowning:

Reinstall the plugin and make sure versions match, I personally use 2.83 and have no problems with it.

can someone actauly explain this to me?

also you model doesmt work the plugin says no primary part set

If it isn’t there, you can set a primary part yourself with the Primary Part option.

Make sure you set it to the “HumanoidRootPart.”
image

the mesh of the weapon also breaks i had a knife i made andit falls apart and breaks
so still

Did you make sure they were all connected to the HumanoidRootPart?
If there’s some parts left on their own without any joints or weld created, it will fall apart.