Blender Animations Not Properly Importing To Roblox

– [[ EXPLANATION ]] –
I’m having trouble importing animations from Blender onto Roblox, the issue at hand is when I import my animations from Blender the animations aren’t properly replicated and don’t look the same as the animation in Blender. The way I welded the weapon onto the rig on Roblox is by using easy weld from moon animator, which added a motor6d into the weapon and made the part0 the weapon and part1 the right arm. In summary the weapon keyframes itself aren’t brought into the animation so everything else looks fine but the weapon animation itself from Blender isn’t being shown. So essentially the weapon itself isn’t being moved within the animation on Roblox but on Blender you can see the weapon is straight and is being moved.

– [[ VIDEOS ]] –
How It Looks When Imported From Blender To → Roblox (ISSUE):
[:man_zombie:] Zombie Ambush - Roblox Studio

How It Is Supposed To Look (How I Want It To Look):
@fieldvision yuh - Discord

– [[ SCREENSHOTS – ]]
(Screenshot), Motor Properties And Location:

(Screenshot), No Keyframes Being Shown For Weapon Itself:

2 Likes

i can’t tell for sure if this is what’s happening but you can only import bone keyframes from blender to Roblox, so give your weapon a rig and animate that instead

1 Like

So, there is no way I can add the weapon keyframes that are in Blender into the “Normal” keyframes slot that’s empty in the screenshot I provided? Because if there is that’ll solve this whole issue.

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you have to use bones, import your fbx back into blender and you will notice that only the bone animations are there because fbx only supports bone animations, I’m not very familiar with the animation process but maybe you could rig the sword and then copy paste the keyframes over or use a bone constraint and bake the keyframes

1 Like