Hello everyone,
As the title says i tried, for the first time to bake a textue in blender 2.8 (i’ve never done it in other versions either) and i failed miserably.
I followed this video step by step and exported my fbx after baking but it still gives a weird thing in studio.
I tried rotating and mirroring the texture png, no success there either, it only made things worse.
I’ve been searching for 1h 15min on the internet for a solution now but i haven’t found anything revelant or working for me.
Here’s my model+texture in blender :
And here’s what i get in studio :
Can anyone more competent than me help ?
1 Like
Have you check your model’s face orientation? Also, you should import object into studio as a .obj file, that way it won’t be big.
Could you elaborate on what this means, concretely ?
This solution is for the 2008 version of blender, the “island pack” button doesn’t exist anymore
Could you show the texture file? It seems like the texture for the bill strap is missing. This is usually caused by importing more than 2 meshes with textures not contained in a single image.
Sure, here you go
(it’s a link, so make sure to click on it to see the full image, i also added the UV+texture if you scroll down)
1 Like
Where is this color? (See image below)

This is caused by bad UV unwrapping

I suggest you to redo your baking and texturing
3 Likes