My friend is attempting to create a stone using the blender cavities, he’s knows he can bake it into a texture directly but the goal is to use Roblox slate textures under this, is there any way to have a texture overlap with Roblox’s default textures, or does anyone know how the one in this image was done?
After trying a bunch of different things we settled on a scuffed approach of using 2 models one with the stone texture, and one with the cavity texture scaled ever so slightly bigger, I am sure there is a way to achieve this in blender with just one model but this looks nearly identical and works at the cost of extra models and some extra work.
still though if anyone has any suggestions or ideas i would love to hear them!
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