[BLENDER] Incorrect textures when importing rig from OBJ

I’ve been attempted to render some GFX using blender, and I came across a few issues.
I used the load character plugin in studio, exported the whole character and then also exported the hats.

[(As shown in this video)]
(ROBLOX BLENDER 2.8 GFX/RENDER TUTORIAL || RIG AND HDRI || (2020) - YouTube)

When I uploaded the textures, I had pretty hit or miss results.
Some hats would look correct, some wouldn’t - I tried rendering and changing around some setting but I couldn’t get it to look at desired. I’ll attach examples below.

Fedora appears white.

Expected vs Blender
image

image

Shading
image

If anyone could help me fix this, I’d really appreciate it.

Thanks, Jay.

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You exported the hats from studios as obj. so the textures should show up. As last resort, you could always get the texture unwrap for these hats from roblox and use nodes to add the texture image unwrap to the hats in blender.

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