Blender rig exporter/animation importer


#354

That rig has some oddly parented joints. There’s a LeftKnee joint in the LeftLowerLeg that connects the UpperTorso to the LeftUpperArm (that should be a shoulder joint). The LeftShoulder joint connects the LowerTorso to the LeftUpperLeg instead.

The plugin tries to find each joint only as children of either Part0 or Part1 of the joint, those two joints mentioned above aren’t placed in those locations.


#355

Hey Den,
I recently went on blender to try to animate and this just started happening, I move the bone but the part attached to that part doesn’t move.
I have a part attached to it with a weld in Roblox studio, I don’t know if that could be the problem.

092a8adf30b7aff689a67b8571d30bf6

Edit: I imported a new rig without the tool and it works, but I would like to do the animation with the tool, am I doing something wrong?


#356

Make sure the Roblox plugin does not show warnings when selecting the rig. Spaces in part/model names may cause issues too. Also make sure to use pose mode in Blender to actually animate the rig.


#357

I have it in pose mode and it only shows the error of the decals of the face. Should I weld the tool with a Motor6D instead?


#358

I think welding works fine, I weld parts to my rigs all the time and I never face any issues. The only thing you need to remember is to always weld the parts to the moving part itself, meaning you can’t weld, for example, a “blade” part to the “handle” part, and then the “handle” part to the “hand” body part, the handle will move fine but the blade part will not move, I’m sure this isn’t related to your issue but you can use it as future reference I guess.

There could be several issues here but it’s hard to pinpoint what it is with very limited information. For example, you might have welded the tool in the order of “Hand --> Tool”, where instead it should be “Tool --> Hand”, basically the tool needs to be the parent of the actual weld. Since the hand is the one moving, you can’t weld the hand to anything, because you are essentially “locking” it to the part you’re welding it to, which means that the part that the hand is “locked” to is the part that will ultimately end up moving the hand (if it were to be movable).
Any other issue that i can think of should be detectable by Den_S’s warning prompts in his plugin, like naming issues or decals and such.

That’s all I can help you with, good luck!