notsad2
(nots7d)
1831
i have a custom-modeled rig that was rigged in blender, but i didn’t use the plugin to export it to a .obj
instead i imported it as .fbx and i went into animating
however, i cannot import the animations at all
this is because they’re… missing data?
i’m not really sure as to what’s happening, thought i’d send it over
will we also expect to export custom rigs anytime soon?
Why on earth does using this plugin somehow enable physics without playtesting and cause everything to fall while making all boned rigs spin lol.
Yep, I should be using this in an empty baseplate…
Do you think you could add AnimationConstraint support in the next update?
4VJAv
(javvy)
1835
You needed to use the plugin. The plugin and code go hand-in-hand… It’s like trying to drive a car with a plastic toy key
2 Likes
non-legacy export is broken for me. i’m using a macbook. it’s not telling me to save the obj file to anywhere.