Blender rigify rig eye controls are messed up when imported to roblox

I want to achieve a good animation result that looks just like in blender. The issue is that eyes do not clip properly in roblox and the eyelids seem to be on top of the head. I tried importing animation that didn’t have the clipping eyes, and it worked fine. I looked in hub and found nothing. I have a well-rigged squirrel character that uses rigify, and I’m trying to make idle animation for my squirrel but when importing animation that involves eye movement, eyelids climb on top of squirrel and ears/nose stretch. For the eyes themselves, I parented them to Armature with empty groups, and then in edit mode assigned eye vertex groups to correct eye.

Here’s the videos to demonstrate how it looks in blender/roblox.

Squirrel Blender: (https://www.youtube.com/watch?v=M1fFB_qW-70)
Squirrel Studio:

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