Blender Texturing Issue

Hello! Blender Beginner here,
So I found an asset which had UV Mapping already present in it, It was simply a drag and drop scenario and the Image would show up, This is what the model looks like in Blender, However when I export both the Image and Mesh the Texture appears a little weird.

When imported it appears like this.

So my question is that is there any way to fix this issue?

Thanks!

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It might be a problem with your uv map, I’m not entirely sure. Try re-exporting the mesh and import it into Roblox again

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I had a look at the UV Map selected in Blender and turns out that indeed it was a UV map problem.

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