if youre just starting I recommend using ByteNet because it doesnt require learning another language.
If you’re just starting out scripting, I’d learn how RemoteEvents work. If you mean Blink, refer to the documentation.
Alright thanks what about zap?
Im refering to learning about networking and getting tarted with incorporating a framework for me game
Does setting bounds and ranges help in performance
I’m not sure about zap tbh, but I do know that zap is mainly meant to be used in vscode and not roblox studio
For types that have a dynamic length (string, buffer, array etc.), a maximum of <=255 will use a smaller u8 encoding, and a maximum of >65535 will use a larger u32 encoding. Other than that there isn’t a discernible performance difference.
^^^ please consider
Release v0.17.3 · 1Axen/blink · GitHub use this. Gives you the latest release
This is awesome, using it right now in most of my projects, and I love it
Haiii, I have like a small problem at the moment where when I send a CFrame in an example below:
-5.94942093, 1.19385302, 57.2376862, 1, 0, 0, 0, 1, 0, 0, 0, 1
Printed from here:
Structured like this:
In Blink it receives only the vector3 value (?), it printed this
-5.949420928955078, 1.1938530206680298, 57.23768615722656
Or perhaps did I do this wrong? otherwise it’s been great so far!!
CreateTower
takes struct CreateTowerClient
, you are passing 4 values to the Invoke call, not a struct.