Blink | An IDL compiler written in Luau for ROBLOX buffer networking. | 0.17.3

if youre just starting I recommend using ByteNet because it doesnt require learning another language.

If you’re just starting out scripting, I’d learn how RemoteEvents work. If you mean Blink, refer to the documentation.

Alright thanks what about zap?

Im refering to learning about networking and getting tarted with incorporating a framework for me game

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Does setting bounds and ranges help in performance

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I’m not sure about zap tbh, but I do know that zap is mainly meant to be used in vscode and not roblox studio

For types that have a dynamic length (string, buffer, array etc.), a maximum of <=255 will use a smaller u8 encoding, and a maximum of >65535 will use a larger u32 encoding. Other than that there isn’t a discernible performance difference.

^^^ please consider

Release v0.17.3 · 1Axen/blink · GitHub use this. Gives you the latest release

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This is awesome, using it right now in most of my projects, and I love it

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Haiii, I have like a small problem at the moment where when I send a CFrame in an example below:

-5.94942093, 1.19385302, 57.2376862, 1, 0, 0, 0, 1, 0, 0, 0, 1 

Printed from here:
image

Structured like this:

In Blink it receives only the vector3 value (?), it printed this

-5.949420928955078, 1.1938530206680298, 57.23768615722656


Or perhaps did I do this wrong? otherwise it’s been great so far!!

CreateTower takes struct CreateTowerClient, you are passing 4 values to the Invoke call, not a struct.

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