Block that rotates in midair

I want a block, that floats in midair, yet it’s edges are movable by the player/other blocks that touch it. I’m not very familiar with part:SetNetworkOwner()

I assume you mean a floating platform that can still rotate?

Put an Attachment in any anchored reference part (e.g. the baseplate) and move it to where you want your part to float.

Put an attachment inside your floating part and move it to the part’s center (Position = 0, 0, 0)

Now put an AlignPosition anywhere (e.g. inside the part), set the Attachment0/Attachment1 to the two attachments you just created. Set RigidityEnabled to true. Your part should now float mid air but can still rotate.

Can I put the attatchment in the workspace (first one)

No, attachments can only be parented to parts. If you don’t have a baseplate you can create an invisible, anchored part with CanCollide and CanTouch off somewhere near the plates.

Could you provide an example? (in the explorer) The part is still completely locked and dosen’t move