Blocky lighting on mesh


i’m not sure if it’s because of the low poly count, or this is a bug. either way it would help to know a way to improve or fix this.

thanks in advance.

That’s how meshes look if you don’t smooth shade and auto smooth your models in blender.

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that worked, thanks man.

now i just gotta update each and every single one of my unsmoothed meshes…

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