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What do you want to achieve? A Blood System that gets triggered when humanoid is hurt
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What is the issue? @R0mAAn1CH 's Blood System i used isn’t working
The script i made for it to trigger:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
local pos = char.Head.Position
if game.Loaded then
if hum.Died or hum.Changed then
print("Hum has died")
game.ReplicatedStorage.GoreEvent:FireAllClients(10, pos)
end
end
end)
end)
the blood wont show up
- What solutions have you tried so far? I tried looking up Threads for this bug but i saw nothing

