Current changelog - v0.0.8 | Winter is here!
*note that v0.0.8 isn’t out yet
New
- Winter
- Added M320
- Added lockers
- Added ambience sounds
- Added one more head dismemberment variation
- Added a whole new inventory system
- Added a new map (the default “Suburnab town” map)
- Added a interaction system
- Added commands system (prefix is “!”, say “!cmds” in-game to see the commands)
- Added da ming as a melee
Changes
- Changed hit floor sounds
- Changed the map
- Changed scream sounds
- Changed footstep sounds
- Changed blood decals
- Changed the way blood drips work
- Made the game more sandbox
Removals
- Removed changelogs button
- Removed keybinds button
- Removed settings button, you can change settings by saying !settings [setting] [true/false/number] in chat
Improvements
- Improved blood drip
- Improved torso dismemberment
- Improved dismemberment flesh
- Revamped legs/arms gibs (no more placeholder ones!)
Fixes
- Fixed carrying
- Fixed being able to get items you don’t own by clicking the random melee button
- Fixed being flinged on ragdoll
- Fixed client user interface
- Fixed coughing with your head dismembered
- Fixed coughing with your torso dismembered
- Fixed lag frfr ong!!!
- Fixed blood not despawning
- Fixed some output errors that I could find
Older versions
v0.0.7
New
- Added more dummies
- Added random dummy appearance
- Added jump cooldown
- Added damage animations
Changes
- Changed scream sounds
- Players now have blocky characters
- Push now gives assists
- Fire now burns you (Corny suggestion)
- Made night a lot less dark
- Expanded map
Removals
- Removed mouse lock feature
- Removed head movement (temporary)
Improvements
- Improved day cycle
- Improved cursor user interface
- Improved explosions
- Improved blood splatters
Fixes
- Fixed most glitches
- Fixed not being able to get the nokia hammer if you have the gamepass
- Fixed fan rotation lag
- Fixed player user interface text name
- Fixed not spawning when you fall in the void
- Fixed footstep sounds not playing sometimes
- Fixed rolling not working
- FIxed blood decals being on top of blood pools
- Fixed carried targets not falling when you get ragdolled
- Fixed one part of the map not being anchored
v0.0.6
New
- New carrying system
- New bleeding out system
- New head movement system
- New chainsaw model (thanks to @3py7)
- New fire axe model
- New push animation
- Added more wall blood decals
- Added ragdoll impact sounds
- Added bubble chat (from my Blood Flow fan-made)
- Added a death screen
- Added a bounty system
- Added day cycle
Changes
- Changed scream sounds
- Changed fall damage sounds
- Changed the fan model
- Changed pushing ragdoll time
- Changed limb health
- Changed partial gibs blood decals
- Changed bits mesh
- Changed the dummy appearance
- Changed fists hit decals to bruises (as Demoralia suggested)
- Changed sledgehammer animations
- Changed blood spilling
- Expanded the map
- Players can survive partial head dismemberment now, but they’ll end up dying in agony after a few seconds
Removals
- Removed blood drip particle
Improvements
- Improved ragdoll collisions
- Improved blood drips
- Improved fan hitbox
- Revamped downed system
Fixes
- Fixed unequipped melee positions
- Fixed ragdoll t-pose
- Fixed being able to do movement (e.x: rolling)
- Fixed push hitbox showing up
- Fixed limbs getting obliterated when you touch the floor while downed
- Fixed being able to choose melees that you don’t have
- Fixed being able to get kill streaks after you die
- Fixed being able to hit someone while ragdolled
- Fixed coughing sound not playing when you’re downed
- Fixed being able to hit players rootpart
- Fixed not being able to hit the torso
- Fixed torso dismemberment sound playing multiple times after you hit a dismembered torso
- Fixed going faster than normal when doing some movement actions if your FPS is >60
- Fixed blood pools
- Fixed being able to get self-kills
- Fixed finishing
- Fixed random melee button
- Fixed your face showing up in first person
- Fixed head gibs showing up in first person
- Fixed player user interface circle
v0.0.5
New
- Added some easter eggs around the map
- Added the old Floppa sanctuary
- Added pipe bomb
- Added blood splatter decals
- Added back the old map from “realistic blood test” (my old game)
- Added pushing
- Added torso dismemberment
- Added crawling
- Added pushing
- Added dead bodies
- Added crosshair
- Added death effect
- Added kills/killing spree
- Added leaderstats
- Added crosshair
- Added hit decals
- Added smooth body turning
- Added smooth body lerping
- Added basic ledge climbing
- Added wall blood decals
- Added blood pools
- Added water splash particle
- Added unequipped melee accessories
Changes
- Changed katana animations
- Changed dismemberment sounds
- Changed footstep sounds
- Changed user interface sounds
- Changed melee sounds
- Changed screaming sounds
Improvements
- Improved blood mechanics
- Improved the ragdoll
- Improved blood spilling
- Improved user intereface
- Improved hit particle
- Improved mouse icon
Fixes
- Fixed not being able to hit
- Fixed sledgehammer
- Fixed debris not despawning (like gibs)
- Fixed sledgehammer trail color
- Fixed most sounds being too loud