BloodLine 3 Changelogs

Current changelog - v0.0.8 | Winter is here!

*note that v0.0.8 isn’t out yet
New

  • Winter :wink:
  • Added M320
  • Added lockers
  • Added ambience sounds
  • Added one more head dismemberment variation
  • Added a whole new inventory system
  • Added a new map (the default “Suburnab town” map)
  • Added a interaction system
  • Added commands system (prefix is “!”, say “!cmds” in-game to see the commands)
  • Added da ming as a melee

Changes

  • Changed hit floor sounds
  • Changed the map
  • Changed scream sounds
  • Changed footstep sounds
  • Changed blood decals
  • Changed the way blood drips work
  • Made the game more sandbox

Removals

  • Removed changelogs button
  • Removed keybinds button
  • Removed settings button, you can change settings by saying !settings [setting] [true/false/number] in chat

Improvements

  • Improved blood drip
  • Improved torso dismemberment
  • Improved dismemberment flesh
  • Revamped legs/arms gibs (no more placeholder ones!)

Fixes

  • Fixed carrying
  • Fixed being able to get items you don’t own by clicking the random melee button
  • Fixed being flinged on ragdoll
  • Fixed client user interface
  • Fixed coughing with your head dismembered
  • Fixed coughing with your torso dismembered
  • Fixed lag frfr ong!!!
  • Fixed blood not despawning
  • Fixed some output errors that I could find

Older versions

v0.0.7

New

  • Added more dummies
  • Added random dummy appearance
  • Added jump cooldown
  • Added damage animations

Changes

  • Changed scream sounds
  • Players now have blocky characters
  • Push now gives assists
  • Fire now burns you (Corny suggestion)
  • Made night a lot less dark
  • Expanded map

Removals

  • Removed mouse lock feature
  • Removed head movement (temporary)

Improvements

  • Improved day cycle
  • Improved cursor user interface
  • Improved explosions
  • Improved blood splatters

Fixes

  • Fixed most glitches
  • Fixed not being able to get the nokia hammer if you have the gamepass
  • Fixed fan rotation lag
  • Fixed player user interface text name
  • Fixed not spawning when you fall in the void
  • Fixed footstep sounds not playing sometimes
  • Fixed rolling not working
  • FIxed blood decals being on top of blood pools
  • Fixed carried targets not falling when you get ragdolled
  • Fixed one part of the map not being anchored
v0.0.6

New

  • New carrying system
  • New bleeding out system
  • New head movement system
  • New chainsaw model (thanks to @3py7)
  • New fire axe model
  • New push animation
  • Added more wall blood decals
  • Added ragdoll impact sounds
  • Added bubble chat (from my Blood Flow fan-made)
  • Added a death screen
  • Added a bounty system
  • Added day cycle

Changes

  • Changed scream sounds
  • Changed fall damage sounds
  • Changed the fan model
  • Changed pushing ragdoll time
  • Changed limb health
  • Changed partial gibs blood decals
  • Changed bits mesh
  • Changed the dummy appearance
  • Changed fists hit decals to bruises (as Demoralia suggested)
  • Changed sledgehammer animations
  • Changed blood spilling
  • Expanded the map
  • Players can survive partial head dismemberment now, but they’ll end up dying in agony after a few seconds

Removals

  • Removed blood drip particle

Improvements

  • Improved ragdoll collisions
  • Improved blood drips
  • Improved fan hitbox
  • Revamped downed system

Fixes

  • Fixed unequipped melee positions
  • Fixed ragdoll t-pose
  • Fixed being able to do movement (e.x: rolling)
  • Fixed push hitbox showing up
  • Fixed limbs getting obliterated when you touch the floor while downed
  • Fixed being able to choose melees that you don’t have
  • Fixed being able to get kill streaks after you die
  • Fixed being able to hit someone while ragdolled
  • Fixed coughing sound not playing when you’re downed
  • Fixed being able to hit players rootpart
  • Fixed not being able to hit the torso
  • Fixed torso dismemberment sound playing multiple times after you hit a dismembered torso
  • Fixed going faster than normal when doing some movement actions if your FPS is >60
  • Fixed blood pools
  • Fixed being able to get self-kills
  • Fixed finishing
  • Fixed random melee button
  • Fixed your face showing up in first person
  • Fixed head gibs showing up in first person
  • Fixed player user interface circle
v0.0.5

New

  • Added some easter eggs around the map
  • Added the old Floppa sanctuary
  • Added pipe bomb
  • Added blood splatter decals
  • Added back the old map from “realistic blood test” (my old game)
  • Added pushing
  • Added torso dismemberment
  • Added crawling
  • Added pushing
  • Added dead bodies
  • Added crosshair
  • Added death effect
  • Added kills/killing spree
  • Added leaderstats
  • Added crosshair
  • Added hit decals
  • Added smooth body turning
  • Added smooth body lerping
  • Added basic ledge climbing
  • Added wall blood decals
  • Added blood pools
  • Added water splash particle
  • Added unequipped melee accessories

Changes

  • Changed katana animations
  • Changed dismemberment sounds
  • Changed footstep sounds
  • Changed user interface sounds
  • Changed melee sounds
  • Changed screaming sounds

Improvements

  • Improved blood mechanics
  • Improved the ragdoll
  • Improved blood spilling
  • Improved user intereface
  • Improved hit particle
  • Improved mouse icon

Fixes

  • Fixed not being able to hit
  • Fixed sledgehammer
  • Fixed debris not despawning (like gibs)
  • Fixed sledgehammer trail color
  • Fixed most sounds being too loud
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