As of 11/04/2018 Blue Shine Interactive officially open-sourced the original copy of Death Timer, a Blue Shine Interactive title. As of 11/10/2018 the group was closed for the foreseeable future.
As of 5/25/2019 the group was officially opened up again and was actively working on Death Timer V2, a Blue Shine Interactive title. The group has been in reform for the past 3 months, and so has the game. Meaning, the original Death Timer was officially closed-source.
But, as to the choice of my own as the new owner as of 5/25/2019, I have decided that on 7/4/2019 the original Death Timer will be open-sourced once again, but this does not stop the work on Death Timer v2. We will have a post being made under #learning-resources for the open source version of Death Timer v1. A lot of the stuff will be edited/removed/improved/etc but we hope to have a polished, working version available for everyone.
I as well hope that with the development of Death Timer v2, some of our systems and stuff will be open-source for community usage. I will update that post when/if so.
So, I, Yeita as of 7/3/2019 would like to announce that Blue Shine Interactive is moving forward and will be developing the next big murder-genre game on Roblox, and we hope to release a beta this month.
Thank you all for 94,000 play sessions AND over R$20,000 profits on the original Death Timer, although not necessarily successful, it’s defiantly showing there still is a market for this type of game if we do it correctly.
- Yeita.