Hello, I would like to know if it is possible that when interacting with a proximity prompt this activates a BLUR effect something like the one there in the GUI
In the lighting service insert a BlurEffect and change the stuff to your likings then set the Enabled
property to false
, in your script after interacting with the Prompt send a remote event (FireClient
) on the player that interacted with the prompt and in the handler set the blur in game:GetService("Lighting")
to be enabled
Ok, well, I already have the first two steps ready, but I stayed in the script since apparently I don’t know how to do it very well and it didn’t work
Which part are you struggling with?
Sorry my ignorance but what do you mean by struggling?
If the proximity prompt is interacting with the server id first insert a blur effect into lighting & call it blur. edit it to how you want the aggressiveness to be in terms of blur and then inside a proximity prompt create a server script which when activated changes a value you need to add inside of the player preferably a Boolean which changes the value of say IsBlur to true, then you need to make another script which detects true for the player locally enabling the lighting blur.
Is it possible to create a blur effect like this in the Fmod GUI when interacting with a proximity prompt?
The idea is that something like this happens in the GUI, but for my game, when interacting with a proximity prompt
I’m new to Fmod and I’m not sure if it’s possible or not
Thank you very much