I’m trying to make a boat move, and I did it. But, when I try to “replicate” the CFrame of the boat to the client, this happens.
This is my code on the client-side:
local rus = game:GetService("RunService") local boatFolder = game.Workspace.Boat:WaitForChild("Cutter") -- The Boat on the workspace folder local plr = game:GetService("Players").LocalPlayer local char = plr.Character local lastCFrame if not (char) then repeat warn("Character not found, waiting 0.2s and retrying.") char = plr.Character wait(0.2) until char end local rs = rus.Heartbeat:Connect(function() local root = char:WaitForChild("LowerTorso") local ray = Ray.new(root.CFrame.p, Vector3.new(0, -50, 0)) local hit = game.Workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren()) if (hit and hit:IsDescendantOf(boatFolder)) then local boat = hit if not (lastCFrame) then lastCFrame = boat.CFrame end local boatCF = boat.CFrame local rel = boatCF * lastCFrame:inverse() lastCFrame = boat.CFrame root.CFrame = rel * root.CFrame else lastCFrame = nil end end) char.Humanoid.Died:Connect(function() rs:Disconnect() end)
If the same thing happened to someone, and you have been able to solve it, or someone who knows how to do it, please.
PS: The boat speed is 30.