Bobble animation for cutscene

  1. I want to learn how to bobble your screen even when you’re not walking.

  2. I tried multiple ways but still haven’t come to a conclusion.

  3. I did checked on the DevForum, but haven’t found anything.

The Humanoid.CameraOffset moves the camera when you’re walking. But I’m trying to make a cutscene in where in bobbles your camera.

And also, one quick question. Does it support Scriptable CameraType?

1 Like

Sorry for 1 month late reply, but can anybody really help me? I really need help with it.

Edit: Nevermind I tried out random stuff and got the solution.