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I want to learn how to bobble your screen even when you’re not walking.
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I tried multiple ways but still haven’t come to a conclusion.
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I did checked on the DevForum, but haven’t found anything.
The Humanoid.CameraOffset moves the camera when you’re walking. But I’m trying to make a cutscene in where in bobbles your camera.
And also, one quick question. Does it support Scriptable CameraType?