Greetings,
Im making a projectile using mouse pointer and im using body velocity to move it; however body velocity accelerates the farther the object is and I was wondering how I could make it keep the same speed.
Greetings,
Im making a projectile using mouse pointer and im using body velocity to move it; however body velocity accelerates the farther the object is and I was wondering how I could make it keep the same speed.
Couldn’t you just make the MaxForce a high number?
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
I have it set like that already and it still accelerates.
Hm, maybe it’s cause of how high the P is? Either that or you may need to include a Changed
event
Ok ill try that thanks for responding