Body Velocity keep the same speed

Greetings,

Im making a projectile using mouse pointer and im using body velocity to move it; however body velocity accelerates the farther the object is and I was wondering how I could make it keep the same speed.

Couldn’t you just make the MaxForce a high number?

BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

I have it set like that already and it still accelerates.

Hm, maybe it’s cause of how high the P is? Either that or you may need to include a Changed event :thinking:

Ok ill try that thanks for responding