When I was playtesting, I got a error of BodyVelocity is not a valid member of Part “Workspace.Part” and I clearly see BodyVolcity:

here is the script:
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local Player = Players.LocalPlayer
local pathToThePart = ReplicatedStorage.Part
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Key.KeyCode == Enum.KeyCode.E then
local projectile = pathToThePart
projectile.Parent = workspace
projectile.CFrame = Player.Character.HumanoidRootPart.CFrame
projectile.BodyVelocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 10
end
end)
