Body volcity not in part

When I was playtesting, I got a error of BodyVelocity is not a valid member of Part “Workspace.Part” and I clearly see BodyVolcity:
Screen Shot 2021-05-16 at 7.43.22 AM
here is the script:

local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local camera = workspace.CurrentCamera
local Player = Players.LocalPlayer
local pathToThePart = ReplicatedStorage.Part

UIS.InputBegan:Connect(function(Key, Chatted)
	if Chatted then
		return
	end
	if Key.KeyCode == Enum.KeyCode.E then
		local projectile = pathToThePart
		projectile.Parent = workspace
		projectile.CFrame = Player.Character.HumanoidRootPart.CFrame
		projectile.BodyVelocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 10
	end
end)

It’s erroring because it assumes that BodyVelocity is a property of the Part, you need to get a property of the BodyVelocity to set to, probably the Velocity property

projectile.BodyVelocity.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 10

how would i make it not spin? i want it go stright…

and there is this error…