So this is my code so far, my issue I’m having is that I basically will assign the ‘pos’ argument as 10 studs in front of the players facing direction. And it does move, but it doesn’t move fast, I’m trying to create a throwing simulation here. But it barely moves and kind of slow at that rate. Which properties do I need to tweak with position/gyro to make it faster? I’ve been experimenting for hours but no cigar.
function fire(part, pos) local bodyGyro = Instance.new("BodyGyro") local bodyPosition = Instance.new("BodyPosition") bodyGyro.Parent = part bodyPosition.Parent = part bodyGyro.MaxTorque = Vector3.new(40000000000, 40000000000, 400000000) bodyGyro.P = 1000 bodyGyro.D = 1000 bodyPosition.D = 1 bodyPosition.MaxForce = Vector3.new(40000000000, 40000000000, 40000000000) bodyPosition.P = 1 bodyPosition.Position = pos game:GetService("Debris"):AddItem(bodyGyro, 2) game:GetService("Debris"):AddItem(bodyPosition, 2) end